Published: 2020-06-04 21:51:34
Vore War is a larger scale strategy game, control your race's empire and battle and eat your way to dominance. There's an overall strategy element, with turn based tactical battles. Characters gain experience and level up. Features over 60 different races with their own graphics. There's also the ability to just play the tactical battles without bothering with the strategy part. Is the continuation of a project originally started by darkevilme. This project receives occasional updates as it's no longer my main project.
There is a large degree of customization, so most things that could concievably be objectionable are capable of being turned on and off, and you can tailor the game to your tastes.
Oral Vore (OV) (60) Cock Vore (CV) (25) Breast Vore (BV) (7) Anal Vore (AV) (27) Unbirth (UB) (23) F/m (36) M/f (29) F/f (38) M/m (32) Furry (42) Human (25) Endo (20) Fatal (53) Scat (16) Safe (23) Shrinking (21) Soft Vore (57)
This game is available for free
Its a fun game.
Even if you remove the vore element I'd say you still have a solid game here.
Though the game does include more sexual forms of vore, it is really customizable so if your not comfortable with those forms of vore you can just disable them!
Extra points for having a map editor, really fun game.
this good game yes
Wow. I have to say, I was not expecting a strategy game in a vore game. Strategy games are considered the more boring side of video games yet here, strategy actually plays a role. Not a huge role, but still a role. Here are my thoughts.
First, their is a lot of customization in this game. If you just want to watch two factions fight and eat each other, the game allows that. How many factions you fight, how intelligent they behave, and how strong the enemy is can all be adjusted. Their is also a huge amount of different races with different abilities that benefit you in combat. For example, Lamia's have dual stomachs and are ravenous so this means that they can more easily vore their first meal. And this is just one example. Their are dozens more.
The artwork itself is a little bare bones. This is not helped by the fact that you cannot make use of the terrain in combat. No rocks/trees to hide your archers behind cover, the walls of cities feel more like a hinderance than a help on the defensive. The backgrounds are a little uninspiring. Though this is greatly made up with all the ways you can customize your faction. How many males to females to futuri's do you have in your empire, how large are their breasts, what do they wear, etc. So many options.
As I said at the beginning, their is some strategy here. Do you focus on your main army and attack? Or do you build up static defenses to defend against attack that requires less gold? Keep your archers back to make use of their long range damage while making sure to surround your enemy with melee fighters. Though this is about it. The wall you can upgrade your city with feels lacking. It would be so cool to have the wall be able to walk on so you can place your archers on top of it and rain arrows down on your enemy. The wall not only giving a bonus to your archers hitting their mark, but also making them harder to hit by the enemy because of arrow slits. Also, late game, the game devolves into who has the more upgraded units. I always keep the max amount of soldiers/garrisoned troops at 16 because the map just becomes so congested with those larger numbers. Therefore, whoever has the more upgraded units, not who is more strategic, on the battlefield wins.
I love thissssssssssss OwO